This book is a must for comic artists who desire to make a career out of making comics.
It contains exceptional information in regards to creating, marketing, printing and selling your own comic. Starting off from the motivation you will need to pull this through, this book has detailed and up to date information about how to market your comic through social media, about the pros and cons of being published and being self-published, about the money (in very specific figures) you will need to spend to market and publish your comic, as well as the money you will be making out of it. There is information about the lettering process, fifty (!) ideas to grow your fanbase, copyright information and so much more! Written by Jason Brubaker, the comic creator of reMIND, this book is a must-read for those wishing to get into the comic industry and to make a living out of making comics.
How to Draw Comic Book Heroes and Villains
This book by Christopher Hart is for the ones who are interested in the creation of superhero comic books – or rather, comics where there is a lot of action going on. The information covered in this book ranges from anatomy to expressions of the face, to building an action pose and fighting scenes, and how to build a good villain. There is also information about perspective, how to use special effects, how to create weaponry and even more than that. An excellent book for all of you who are overtaken by the thrill of the battle and the badass heroes in comic books.
Dynamic Figure Drawing
This book skips all the unnecessary chit-chat and goes right into the information you’re looking for. Through a variety of stylistic illustrations which are all accompanied by Burne Hogarth’s notes, one can learn through seeing dynamic figures in various ways and also understand the anatomical details when the body’s moving. A great book if you want to create dynamic illustrations that will take the viewer’s breath away.
In contrast to Andrew Loomis’s other books where he focuses on a specific subject, Successful Drawing is a book that covers a variety of subjects and has a lot of theory condensed into it - most of which is illustrated combined with text. Despite the importance of said theory, I wouldn’t advise this book for a beginner as it could be difficult to conceive the information in its totality (for someone who’s just starting out). With that being said though, this book is a must for any intermediate and even advanced artist, as it covers a vast variety of subjects, from perspective (for which is given a lot of emphasis) to lighting and shading, to figure drawing and so forth. Moreover, Loomis’s illustrations can, not only be a guide and reference to you, but they can also inspire you and motivate you for your own artistic pursuits.
Dynamic Wrinkles and Drapery: Solutions for Drawing the Clothed Figure
This book is an absolutely amazing source of information for your fabric drawings. Through many illustrations and through even more analytical descriptions for each of them, Dynamic Wrinkles and Drapery is a great instructional art book that can teach you how to draw realistic (and of course dynamic) wrinkles and drapery in your own creations. From a basic explanation on how each fabric folds differently to a detailed depiction of how it wraps around the body, this book can really help you create stunning imagery dressed in the appropriate manner.
Drawing the Human Head
This is an amazing book for drawing the head. Although the drawings are quite stylized (hence not 100% realistic) Burne Hogarth provides accurate details and instructions in regards to the shape of the human head but also the bones structure, the muscles above the bones, the skin wrinkles and of course the eyes, nose, mouth and ears. This book provides excellent information about how to move the head around and of course about different head shapes and facial features. In the last 30 pages or so there is also a variety of heads taken from sculptures and paintings, along with an analysis of each one of them.
Drawing Cutting Edge Anatomy: The Ultimate Reference Guide for Comic Book Artists
This book is a great choice if you are more interested in drawing Marvel-style heroes and antiheroes. From the bulky superheroes we’ve all loved to the insane poses a superhero strikes while chasing crime, this book is a great guide and reference to your superhero pursuits.
Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Work and Get It Published
This book is absolutely amazing. Although it doesn't go in great detail about anatomy and the like (there are many other books for that purpose, which I mention in my website here) it covers *everything* about comic books, from scenario and storytelling to fonts, to balloons, to colors and how to correctly structure your panels and strips. Personally, I've read this book countless times and each time I find something new to help me in making my own comics. An amazing book, greatly recommended for comic creators.
Imaginative Realism: How to Paint What Doesn't Exist
Imaginative Realism is an incredible book that has all the information you will need to create anything out of your imagination. From robots to elves, to amazing architecture and to the most bizarre things you can ever think of, this book covers all kinds of fantastical ideas you might have and how to successfully put them down on paper. In addition, the absolutely fascinating imaginative drawings featured in each page of the book can be a great inspiration and a powerful boost to your own imagination.
Drawing the Head and Hands
This book is the utmost fundamental for any artist in regards to drawing the head and hands. Written by literally the father of instructional art lessons as we know them today, Andrew Loomis was the one who first introduced the way of drawing the head as we see it everywhere today (using the shape of a ball and drawing an axis to represent the ear and so forth). Andrew Loomis’ lessons are basically what the students in Art schools learn today. Through this book, which covers not just how to draw a head but how to draw any head, based on the gender and age of the individual, one can also “break the rules” and create any kind of head shape they desire for their own artistic style and purpose (from the usual Japanese style, to cartoonish heads and so forth). This book is simply a must for any artist out there.