Tutorial Books


This book is absolutely amazing for the simple reason that it covers everything about creating a comic. This is actually a compilation of the best ‘how-to’ segments from the now defunct Wizard Magazine, so be warned that each artist can have their own unique style (so you won’t be reading information coming from the same mouth, with the same art style). There is information about drawing, some in-depth information about perspective and some anatomy (yet, because of its variety of subjects in just over 255 pages, this book is not the best for learning detailed anatomy), facial expressions and drawing characters of different ages, among others! There is also information about character creation, body language, movement and action, drawing costumes and anything else you could possibly need for your action-packed comic (there is even information in drawing energy effects)! Information about a page’s (panels) layout, to texture and inking, this book is really chocked-full of information and tips for any comic creator out there!


The Artist's Complete Guide to Facial Expression

This book has all the essential information you will need in order to put a smile (or a frown) on your characters! From the anatomy of the skull, to each individual muscle of the face, from detailed drawings of the eyes, mouth, eyes and so forth, to shot-by-shot drawings of a person going from serious to happy (smiling) or angry/sad (frowning), this book is invaluable for learning how to properly draw expressions. The book covers (among others) in great detail the six basic facial expressions: sadness, anger, joy, fear, disgust and surprise.


Figure Drawing: Design and Invention

This is one of the best books I've come across when it comes to figure drawing and the muscles.
Although there isn't much knowledge in it on how to build the skeleton (which is the first step, before diving into the muscles and the skin), there are other great books for that purpose, such as Atlas of Human Anatomy. Overall, when it comes to figure drawing and the muscles, this book is very detailed and beautifully illustrated.


This book is simply amazing. There is so much information in it that makes it impossible to read this book all at once. In my opinion, its price is rather low for its content. Although the book is written specifically for screenplay (a scenario meant to turn into a movie) one can easily take advantage of the knowledge for writing a comic.

100% recommended to anyone who loves writing and wants solid knowledge about the story structure, as well as the foundations of building original characters.


How to Draw: Drawing and Sketching Objects and Environments from your Imagination

Everything is shapes, and when you manage to see through these, you can literally draw anything! Scott Robertson and Thomas Bertling guide us through this book with the use of shapes and perspective. This book can actually be used by both artists and architects alike, and if one follows the information written inside it, one will be overwhelmed by the marvels they’ll be able to create from their own imagination! In the first chapters there is information on accurately drawing perspective grids and ellipses, and in the following chapters you gradually place these shapes and perspective to drawing items and environment alike! From robotic mechanical creatures, to the most superficial sci-fi landscapes you could ever imagine, everything is possible when you get the basics of the structure underneath them.


Figure Drawing for All It's Worth

The fact that this book is written by Andrew Loomis is enough to prepare you for a ride! In “Figure Drawing for All it’s Worth” Andrew Loomis explains… everything there is about drawing! From simple (and quite comical) instructions on how perspective works, to bone and muscle anatomy, to figure drawing, to foreshortening, to shadows and light and even more than that…! This book is an absolute must for both beginners and more advanced artists, since Loomis’s books and illustrations can always inspire and reveal anatomical/structural tips that we tend to overlook.


Framed Ink: Drawing and Composition for Visual Storytellers

This book is a treasure for comic book creators! Marcos Mateu-Mestre, the author of this book, gives detailed, yet simple instructions on how composition works in comics and how the lighting, the view angle of each shot [or panel], the perspective and the layout as a whole can influence the tone and message of your comic. Through this book you will learn how to make each panel of your pages meaningful and/or how to give the appropriate voice in your story through them. Using negative space, size differences, contradicting lines and intercutting are just a few things that are covered in this book. There is also some information about the head/body shapes, as well as the dynamics of expression.


Perspective! for Comic Book Artists: How to Achieve a Professional Look in your Artwork

This book is a must for beginners when it comes to perspective drawing. Inspired by Scott McCloud’s “Understanding Comics”, this book is more “drawn” rather than “written” (I mean it is a comic book!) and it explains about perspective in an amusing dialogue form and a very creative way! Even if you are not a beginner, this book is still entertaining and creative enough to keep your interest, even if you already know the information portrayed in it; rather, it is the way the information is portrayed, which will keep your interest!


The Natural Way to Draw

This is an absolutely amazing book that can make you really look at the world as an artist. There are a variety of exercises written within it (and even a specific schedule for you to follow; if possible) that gradually build up your perceptive skills, as well as your hand’s memory muscles in regards to human anatomy as well as still life objects. The “Natural Way to Draw” is a great book on gesture drawing and it also talks about the right ways of drawing a model in real life. While following the exercises within, this book is really going to change your perception of the world, as an artist.


Atlas of Human Anatomy For the Artist

If I were to choose the FIRST book one should buy when learning anatomy, this book would be it!
Learning the structure and the proportions of the skeleton can be a tedious business for most, yet it is a fundamental step for creating anatomically good characters. It doesn’t matter if you draw anime or cartoon-style; learning what’s under the skin is a must!
This book has great illustrations of the skeleton, along with small entertaining yet memorable drawing associations for most of the bones of the body; how could you ever forget the sternum’s shape if you associate it with a sword?

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