These two books are absolutely great for 2D animators! Joseph Gilland, the author of these books and a Disney veteran, in the first book, has broken down effects into four categories (water/liquids, fire/smoke, props/solid objects and magical effects) and instructs the readers on how to realistically animate them. This book doesn’t really guide you on “how to draw” each element, but rather, it teaches you how to understand how each element work, hence you can create on your own a variety of effects for your own elements.
Everything is shapes, and when you manage to see through these, you can literally draw anything! Scott Robertson and Thomas Bertling guide us through this book with the use of shapes and perspective. This book can actually be used by both artists and architects alike, and if one follows the information written inside it, one will be overwhelmed by the marvels they’ll be able to create from their own imagination! In the first chapters there is information on accurately drawing perspective grids and ellipses, and in the following chapters you gradually place these shapes and perspective to drawing items and environment alike! From robotic mechanical creatures, to the most superficial sci-fi landscapes you could ever imagine, everything is possible when you get the basics of the structure underneath them.
Imaginative Realism is an incredible book that has all the information you will need to create anything out of your imagination. From robots to elves, to amazing architecture and to the most bizarre things you can ever think of, this book covers all kinds of fantastical ideas you might have and how to successfully put them down on paper. In addition, the absolutely fascinating imaginative drawings featured in each page of the book can be a great inspiration and a powerful boost to your own imagination.