Anatomy

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The Natural Way to Draw

This is an absolutely amazing book that can make you really look at the world as an artist. There are a variety of exercises written within it (and even a specific schedule for you to follow; if possible) that gradually build up your perceptive skills, as well as your hand’s memory muscles in regards to human anatomy as well as still life objects. The “Natural Way to Draw” is a great book on gesture drawing and it also talks about the right ways of drawing a model in real life. While following the exercises within, this book is really going to change your perception of the world, as an artist.

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Drawing the Human Head

This is an amazing book for drawing the head. Although the drawings are quite stylized (hence not 100% realistic) Burne Hogarth provides accurate details and instructions in regards to the shape of the human head but also the bones structure, the muscles above the bones, the skin wrinkles and of course the eyes, nose, mouth and ears. This book provides excellent information about how to move the head around and of course about different head shapes and facial features. In the last 30 pages or so there is also a variety of heads taken from sculptures and paintings, along with an analysis of each one of them.

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Successful Drawing

In contrast to Andrew Loomis’s other books where he focuses on a specific subject, Successful Drawing is a book that covers a variety of subjects and has a lot of theory condensed into it - most of which is illustrated combined with text. Despite the importance of said theory, I wouldn’t advise this book for a beginner as it could be difficult to conceive the information in its totality (for someone who’s just starting out). With that being said though, this book is a must for any intermediate and even advanced artist, as it covers a vast variety of subjects, from perspective (for which is given a lot of emphasis) to lighting and shading, to figure drawing and so forth. Moreover, Loomis’s illustrations can, not only be a guide and reference to you, but they can also inspire you and motivate you for your own artistic pursuits.

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Drawing Cutting Edge Anatomy: The Ultimate Reference Guide for Comic Book Artists

This book is a great choice if you are more interested in drawing Marvel-style heroes and antiheroes. From the bulky superheroes we’ve all loved to the insane poses a superhero strikes while chasing crime, this book is a great guide and reference to your superhero pursuits.

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Dynamic Figure Drawing

This book skips all the unnecessary chit-chat and goes right into the information you’re looking for. Through a variety of stylistic illustrations which are all accompanied by Burne Hogarth’s notes, one can learn through seeing dynamic figures in various ways and also understand the anatomical details when the body’s moving. A great book if you want to create dynamic illustrations that will take the viewer’s breath away.

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Drawing the Head and Hands

This book is the utmost fundamental for any artist in regards to drawing the head and hands. Written by literally the father of instructional art lessons as we know them today, Andrew Loomis was the one who first introduced the way of drawing the head as we see it everywhere today (using the shape of a ball and drawing an axis to represent the ear and so forth). Andrew Loomis’ lessons are basically what the students in Art schools learn today. Through this book, which covers not just how to draw a head but how to draw any head, based on the gender and age of the individual, one can also “break the rules” and create any kind of head shape they desire for their own artistic style and purpose (from the usual Japanese style, to cartoonish heads and so forth). This book is simply a must for any artist out there.

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How to Draw Comic Book Heroes and Villains

This book by Christopher Hart is for the ones who are interested in the creation of superhero comic books – or rather, comics where there is a lot of action going on. The information covered in this book ranges from anatomy to expressions of the face, to building an action pose and fighting scenes, and how to build a good villain. There is also information about perspective, how to use special effects, how to create weaponry and even more than that. An excellent book for all of you who are overtaken by the thrill of the battle and the badass heroes in comic books.

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